Bug255 Editing
The SDLGL code currently draws the mouse pointer to the front buffer only, and handles flushes by a back to front flip, then overwrites the [newly] back with the [newly] front. The cursor is then redrawn on the new front. In the mean time, the cursor isn't there. Instead, it should be drawn on the back before the flip, then restored (removed, see SDL::GLPointer::restore) from the [newly] back after the copy. In principle this isn't difficult, but there's a lot of design and typesafety wierdness in the SDL Console, largely due to the fact that we don't want to introduce dependencies on libGL.
cc'ing hunger in case he wants to take a crack at this. :)
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