The trouble is that Console::wakeup() isn't being called for mid-Traversal damage as it is for other damage. Even if it were, the GGIConsole probably wouldn't handle the case correctly since it's using select on a pipe ... but that other thread would be buzy so both threads would lock and there'd be a deadlock. For the SDLConsole, wakeup would just push a new event on the SDL event queue.
| History | |||
|---|---|---|---|
| Date | User | Action | Args |
| 2003-01-12 15:51:33 | nicholas | set | recipients: + tobias |
| 2003-01-12 15:51:33 | nicholas | link | bug106 messages |
| 2003-01-12 15:51:33 | nicholas | create | |