Author nicholas
Recipients tobias
Date 2003-01-12.15:51:33
The trouble is that Console::wakeup() isn't being
called for mid-Traversal damage as it is for other
damage. Even if it were, the GGIConsole probably
wouldn't handle the case correctly since it's
using select on a pipe ... but that other thread
would be buzy so both threads would lock and
there'd be a deadlock. For the SDLConsole, wakeup
would just push a new event on the SDL event queue.
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Date User Action Args
2003-01-12 15:51:33nicholassetrecipients: + tobias
2003-01-12 15:51:33nicholaslinkbug106 messages
2003-01-12 15:51:33nicholascreate