stefan, wasn't the idea here to allow us to save
memory storage in the PathImpl? Could you convince
me that your complex IDL types are going to be
more memory efficient than:
enum PathSegmentType { move, line, conic, cubic };
struct PathSegment
{
Vertex to, cp1, cp2;
PathSegmentType type;
};
in straight C++ (not burdened with CORBA anything)?
| History | |||
|---|---|---|---|
| Date | User | Action | Args |
| 2003-04-03 13:25:36 | nicholas | set | recipients: + stefan, neiljp |
| 2003-04-03 13:25:36 | nicholas | link | task139 messages |
| 2003-04-03 13:25:36 | nicholas | create | |